AutoDMC's PICAYUNE INTELLIGENCE

Thoughts of small town life in Minnesota. Circulation 47.

Star Trek Online Open Beta Day 1!

Tags: , , , ,

Cameron SanAntonio

My personal Star Trek Self Insert: Cameron SanAntonio

So, I finally have my grubby mitts on Star Trek Online… I’ve been waiting so long for this.

This post will contain first impressions, a bug and recommended update thread, and some stuff I’ve really enjoyed seeing in the game.

I downloaded the game, installed it, then went to work!

Really.

But then I got off, went home, and spent the next hour and a half struggling for a Newbie Slot (apparently the number of slots available for newbie mission runners is finite… and so is the patience of all the screamers on the forum pissed that they have to wait for their turn during launch-hour of early Open Beta.

First Impressions

Star Trek Online is going to sap all my free time, for months to come.  The game is well designed, nice to look at… it’s a ton of fun, even with the buggy beta.

The first (and main) complaint I hear from people who, frankly, haven’t given STO a second look, simply writing it off as a loss before it launches, is something along the lines of “the graphics look like the old PlayStation.”  I don’t know why, but Cryptic seems to have taken their screenshots with a cell phone camera or something, because the art looks mighty fine to me!

Star Trek Online Spacedock

A view of Spacedock's interior; Club 47 to the left.

A view through the windows of the observation lounge. Only missing spaceships in orbit. What dock doesn't have ships sailing around it?

Alas, the first impression of most people trying to get into the beta was the game dumping out to Login every time you attempted to join in due to a lack of Newbie instances.  This makes the game look unstable… once you’ve got your account running… or at least once I had MINE running… and have left the Newbie area, you’ll have little trouble getting into the game.

The sound effects are authentic, and very well done.  The instance sound ambiance is also very well done.

The user interface is a nice combination of Star Trek LCARS and an actual usable computer interface.  It also has some design pointers from the consoles of the Classic Star Trek Movies, which is a good thing.

Star Trek Online's User Interface

So my ship's called the U.S.S. Beeblebrox... you have a problem with that?

Kitbashing is fun.  The standard Star Trek practice of taking bits of various consumer-grade models of Starships, slapping some new pant over the bunch, and calling it the USS Pride of Fort Worth and making it a backdrop starship for the Enterprise comes into it’s own in this game.  At first, I thought mixing and matching kit pieces for starships would end up with decidedly ugly ships.  But I was pleasantly surprised.  Took me the saucer of a Miranda, and the pylons and nacelles of a Centaur and ended up with my own personalized ship to call home.  My only complaint here is that the color tones allowed in the color picker for ship paint jobs are somewhat… bland.  So far they’re all dull colors, and on the Miranda saucer, the paint covers over the registry numbers.  No sweat… I just fly paintless.

A note about Betaness:

We have become spoiled when it comes to the word “beta.”  The open source community’s refusal to ever call anything “release quality” in addition to Google’s never ending Betas, have given people this concept that “beta” means 98% working with absolutely no showstopper bugs anywhere.

That’s not Beta.

This game… is Beta.

A funny bug;  oops, wrong avatar!

GASP! I CAN'T BREATHE!

There’s a lot of rough edges and mistakes, typos, bad baked textures, etc.  Some are humorous, some are frustrating… all are livable… except for the lack of Newbie instances.  If you can’t even get INTO the game, you’ll never be able to see how fun it is to be able to survive the bumps.  Unfortunatly, in Cryptic’s rush to get as many people on the open beta as possible (I had to put cold hard cash down to get my beta key (preorder) and I saw an announcement that some keys are now being handed out for free… D:) they’re failing to ACTUALLY GET PEOPLE INGAME.  It’s like the difference between “access” to health care and actually talking to a Doctor :D

In fact, I just recently had a crash while attempting to set my paint job on my ship.  Happy Beta Day!

Bugs and Annoyances!

The motion prediction for away teams sucks, and sucks hard.  There are many times when I’ll suddenly slide 100 feet to the right, or spin in a circle, or jump over something, or just otherwise simply not go where I was intending to go.  I know that the server has to keep state on my location to ensure I’m not cheating, but it would be nice to be able to walk a straight line in a somewhat complex instance without jumpin’ around like a drop of water on a hot skillet.  Games had to handle lag for decades;  this is the worst I’ve seen in a long time.

Really, it makes the away missions all but impossible to navigate.  Ship battles, luckly, don’t suffer with this.

Getting kicked to the Login Prompt.  This one will make you scream.  It seems that each and every error in the game, from losing a list of items to having the connection with the server jiggled, causes the game to give up, dump core, and throw you to the Login screen.  There’s no queuing for resources or error timeouts.  Just SPLAT!

Expect to see this during Beta. Alot.

The progress bar on the game launcher… never progresses.  At least the numbers let me know how long I’ll be waiting for the game to start.

Suggestions

I’d like to see Eve Online style helm controls, centered around whatever object you have targeted.  A small control panel that allows me to (1) approach, (2) retreat, (3) keep at weapons range, (4) orbit left, and (5) orbit right would be so full of awesome.  This isn’t too hard to imagine… Captain Kirk had Sulu to micromanage the helm.  I enjoy having manual control over helm, but on the other hand I’d like to sometimes focus on tactics or manipulating power levels or whatnot.

NOTE!  I don’t recommend ditching the manual helm controls.  Just having somebody who can handle the boring bits (intercept that, orbit this, etc) would be a nice bonus.

Speaking of things Eve does right:  Overview.  Kirk had Mr Spock who could look into his little hood and tell him where things are.  I was constantly getting lost flyin’ about, unable to find some location I was supposed to be at.  Overview combined with a “Helm Officer” would make flying in space rock my socks.

Action timers, also known as throbbers.  None of the in game dialogs have any signal that anything is happening.  You just assume that because the game is still RUNNING that it’s still WORKING.

When you get rewards after ending a mission, it’s itty bitty font printed on top of whatever noisy background you’re currently looking at, in the center of the screen.  This makes it impossible to read what it is you just got before the words fade away.  Simply draw a transparent user interface box, similar to what’s used in chat, behind the words.  The UI disappears quick enough… I just can’t READ THE WORDS.

Better dev communication, especially during Beta would be nice.  An official Twitter feed that contains status updates, or a web based ticket system (the ingame one is OK, but another route to handle my bug reports would make me want to do an even better job at my job as a beta tester), perhaps a single page which contains ALL known, reported issues being worked on, all issues queued, etc.  There’s a huge amount of threads in the forum, making it less useful for somebody just trying to get back to the game.

Try again on the EMH’s recorded dialog.  Especially the line “I’m an Emergency Medical Hologram, not a..” whatever the line was.  I mentally blocked it.  Put some emotion into it.  Watch more Robert Picardo.  I can tell you’re going for that “Stiff computer simulation” feel, but… it’s just not there.  Too bad you couldn’t get Picardo himself to reprise his role.  I ended up turning off the sound and reading the EMH’s line in my head with Picardo’s voice.

I’d like a few alternative “Going to warp” camera angles… the first 50 times you jump to warp, the camera position is neat, but it just gets monotonous.

Take that, Canada!

Awesome Stuff

  • Spacedock’s bar is named “Club 47
  • Commander Akira Sulu.
  • The launch button in the launcher starts with “Make it So” and ends with “Engage.”
  • Tribbles multiply in your hold.
  • You can visit Deep Space Station K-7


The USS Beeblebrox

The Black Hole of Death

Tags: , ,

A Dr. Who/Star Trek XI movie crossover written in a few hours today, starring one of my most favorite Doctor Who, Doctor Number Four.

Originally posted at:  http://core.sector001.com/cgi-bin/board.cgi?thread=508&post=11

THE BLACK HOLE OF DEATH 

By Cameron Sanantonio 

EPISODE ONE 

The room was bright white, with little round cubbyholes around the perimeter of the hexagonal space. It was almost antiseptic in it’s whiteness. In the center of the room was a hexagonal console, covered with switches, levers, knobs, and gauges. The gauges measured everything from temporal coordinates to the temperature of any of the ship’s six million rooms. 

In the corner was a hatrack with a long knitted scarf and a large floppy hat attached near the top. 

On the other side of the room, a tall man with curly hair stood, contemplating the console in the center of the room. Suddenly making a decision, he rushed to the console and set a few of the controls. He flipped a switch and pulled a lever, and with a "Squeeee! Squeeee!" sound the lit central column of the console started going up and down. 

"Where are we going now, Doctor?" asked a beautiful but bored looking woman who had just walked into the console room from the side entrance. She was wearing a brilliantly white gown, and had her hair down. Her name was Romanadvoratrelundar, and frankly she didn’t want to go on any adventures right about now. 

"Ah! Romana!" said the man named Doctor. "I’ve been trying to decide what to do now. We have five of the six segments to the Key to Time, and the tracer can’t seem to pick anything up." He thumped the console near the tracer port, with the device silent. "It’s not setting coordinates, and it’s not showing us anything! So! I’ve decided that we need a bit of a vacation. We’re on our way to Stravomueller Beta… the stars in the sky are so condensed by the proximity to the core of the Galaxy that…" 

"I know about Stravomueller Beta," said Romana, rolling her eyes. "Unlike some people, I actually passed Mutter’s Spiral Astrophysics 101." 

"Hmph!" said the Doctor. "Well, you haven’t seen the dry ice falls yet, so let’s go!" He slapped the console, and again the "Squeeee! Squeeee!" sound filled the control room. 

"But the key to time…" started Romana. 

"…can take care of itself for a change. We’re in a time machine, we’ll go back a few eons and nobody will ever know what happened." 

With a sudden Star Trek Shake, the TARDIS sideslipped a few hundred meters and few thousand years, throwing Romana and the Doctor against the far wall. With a painful squeal, the TARDIS attempted to right itself in the Time Vortex, causing the interior to shake violently. The motion shook loose the recharge cable from K9, who was anchored to the bottom of the console. "Master?" the robotic dog asked plaintively. 

"K9!" shouted the Doctor. "I can’t get to the controls! What’s happened?" 

"Master," started K9, extending his sensor stalk upward toward the console. "Data indicates that the TARDIS has struck a black hole, or other similar material." 

"Black hole shmack hole!" shouted the Doctor. "This is a TARDIS. Even a black hole couldn’t cause so much rustle! They aren’t that powerful an extension into the Time Vortex…" 

"Only the first shake was the Time Vortex, Master," explained the dog. "Sensors indicate that an emergency landing has been engaged and that the shaking is being caused by the environment outside the TARDIS." 

The Doctor smiled to Romana. "Sounds exciting!" 

"Sounds dangerous," she said, chidingly. 

"Exactly what I said! Come on!" The shaking had subsided, allowing the two Time Lords off the floor. "Let’s see what the bustle is all about." With one final look at the central console, the Doctor smiled and pulled the lever, opening the main doors. 

—– 

Outside the TARDIS, Romana looked around. "Positively ancient." 

"Isn’t it though!" The Doctor ran to a quivering panel on the wall and attempted to pull up information on it. "Positively human! I love the archetecture." 

Romana scoffed. "Human. Bah. Looks like a brewery." She squinted. "Where are we? Which human empire?" 

"None!" shouted the Doctor. "This is even before the First Great and Bontiful Human Empire, before even the New Roman Empire! We’re very early in the Humanist Era… in a time period I usually make sure to avoid…" 

"Because it’s dangerous?" asked Romana. 

"No! Not dangerous! I avoid it because it’s boring." The Doctor waved his hand around. "A few centuries of peace and prosperity. No empire, a federation! A federation of various lifeforms and civilizations, banding together to boldly go where nobody had gone before! A time of exploration and enlightenment. Sure, there were a few wars here and there, but right now, we’re in a bubble of calm. A few years ago, the Battle of Cheron took place, and the Romulan Star Empire has calmed down. The Klingons are too busy killing each other to harm the new alliance, and exploration is the fact of life." 

"So, no fighting?" asked Romana. 

"Well, some, but nothing really big." 

"How, then, do you explain that?" Romana pointed to a group of young security officers running toward them, phasers drawn. 

"What?" asked the Doctor, shocked. 

"Who are you!" shouted a burly security guard. "Never mind that! We’re under attack! Civilians to the escape pods and shuttlecraft! Go!" The squad then turned to a side hallway. 

"Attacked! Escape pods!" shouted Romana. "So much for peace!" 

"This is wrong, so wrong! Lets go forward and take a look." The Doctor and Romana made their way forward dodging Starfleet officers left and right. Apparently the battle had rejoined, as the craft was being flung back and forth, and officers were streaming to the shuttles. "Ships of this time period usually had a command area forward and up called a Bridge," started the Doctor… just before they came face to face with the windows. 

"Oh… my," said Romana. 

"That is one big ship!" shouted the Doctor. 

The ship responded by spraying the ship with missiles. 

"Look!" shouted Romana, pointing to the side. "What quaint little boats!" 

"Not boats, Romana! Shuttlecraft! And that bully is firing rockets at them! Why, I’d like to get my hands on…" 

"This ship is shooting the missiles down with some kind of laser weapon!" 

"Good show!" shouted the Doctor, peering at the shuttlecraft. 

"Doctor…" 

"What now, Romana?" 

"Doctor, that big ship is getting closer." 

"Nonsense!" shouted the Doctor, "I can feel the gravity dampeners. We’re the ones mov…" He stared at the other ship. 

"Doctor… I think we’re going to…" 

"Collide! It must be worse than we thought! Come on, Romana, back to the TARDIS!" 

Romana and the Doctor spun around, running as fast as they could back to the TARDIS, weaving in and out of similar looking corridors, trying to remember the route back, and hoping they had time. They dived into the TARDIS. 

"Collission imminent, Master," stated K9. 

"I know that K9!" The Doctor and Romana hurled themselves at the console. 

"What coordinates!" shouted Romana. 

"No time!" shouted the Doctor, grabbing the "Emergency Jump" lever and giving it a tug. 

—– 

With a "Squeeee! Squeeee!" sound, the TARDIS dematerialized out of the hold of the USS Kelvin seconds before it impacted the Romulan battleship, changing the course of future history. 

—– 

Inside the TARDIS, the Doctor, Romana, and K9 watched the Time Column nervously. An "Emergency Jump" is dangerous at any time, but in such close proximity to such an outpouring of energy as a high speed collision, followed by the yank from the Vortex caused by the Black Hole… any outcome was possible.

"Squeeee! Squeeee!" The sound of the rematerialization circuits is welcome to the time travelers, signifying that they’re going to live through the landing. With a "thrumm!" the ship shivers to a stop. 

"Where are we?" 

"Sensors indicate a landing on the large vessel which was attacking our last location," stated K9. 

"Why did we go there!" shouted Romana. 

"Well, you see…" starts the Doctor before being interrupted by K9. 

"Proximity to the black hole caused a fault in the Type 40 TT capsule emergency launch sequence, locking on to the nearest gravity source but forward between 10 and 100 years." 

"Thank you K9, I was just about to say that." The Doctor huffed. "Well, since we’re here, and the TARDIS needs to recharge after an Emergency Stop, an Emergency Landing, and an Emergency Jump. Lets take a look, shall we?" 

"And this isn’t dangerous?" snarked Romana. 

"Well sure it’s dangerous. But we’ll haven K9, won’t we?" 

"Master!" said K9, wagging it’s antenna tail. 

"Lets go." Said the Doctor. 

—– 

Stepping out of the TARDIS, The Doctor, Romana, and K9 survey their surroundings. 

"Where are we?" asked Romana. 

The Doctor started gesturing in the air. "Well, if this ship follows any sane construction pattern, I think we’ve settled down in… settled in… where are we K9?" 

"Master? It appears we are in the shuttle deck area." 

The Doctor and Romana looked around the deck, and the Doctor’s eyes fell on a large white ship that seemed so out of place. 

"What is this!" He walked toward it. Should we take a look?" 

"It’s closed up, Doctor," said Romana. 

"Oh, is it. K9, please?" The Doctor gestured to K9, who rolled forward and extended his sensor stalk. Whines and squeals like an old-style modem emitted out of K9 and his counterpart computer in the ship, and with a hiss the ramp extended. 

"Good dog, K9! Come on," said the Doctor. 

"Master," said K9, "If it pleases you, I’d rather stay and talk with this computer. It’s not often I get to talk to such a logical intellectual equal to myself." 

"Good boy. Come on, Romana." They made their way into the ship. 

—– 

"Well, this ship doesn’t look at dreadfully retro like the rest of this godforsaken era," said Romana, laying a hand across a console. 

"Oh, be nice Romana. I find it kind of quaint." 

"Says the Time Lord who flys around in a police box." 

"Low blow." 

The Time Lord and Time Lady made their way through the spartan living quarters of the ship toward the engineering section. 

"Well, I must say!" said Romana. "These engines don’t seem so bad." 

"Dear Gallifrey!" shouted the Doctor. 

"What! At least I’m saying something nice," said Romana. 

"Not you, this!" And with a gesture, the Doctor pointed toward a large clear tube containing a large ball of red stuff. 

"Red matter!" shouted Romana. "What is Red matter doing here?!" 

"This is old!" said the Doctor. "Impossibly old. Like old old. Next I’ll expect somebody to show up covered in Huon particles being chased by a Racnoss." 

"That’s perposterious!" shouted Romana. 

"Then explain the red matter," started the Doctor, before being interrupted by K9. 

"Master!" 

"Not now, K9!" shouted the Doctor. "What is it?" 

"Two humanoids carrying phased energy hand weapons have just entered the bay. They are heading for this vehicle." 

"Good boy!" said the Doctor. "Lets leave. You keep an eye on this ship K9." 

"Master." answered the robotic dog. 

"Lets go." 

—– 

The Doctor and Romana made their way toward the edge of the bay, attempting to evade security. Their attempt failed. 

"Halt!" shouted the Romulan. "How did you get on this ship!" 

"We’re… travelers. Just on a quick stop. Ship had some problems so we landed…" 

"Oh shut up, Scarf." shouted the guard. "Come with me. You’re going to see Nero." 

"I thought you said the New Roman Empire wasn’t for a few more centuries?" chided Romana. 

"Shutup, Cupcake. Come with me." The guard shoved into them both, frisking them for weapons. He pointed at The Doctor. "Empty your pockets!" 

The Doctor reached in to his pockets and started pulling out various items. An idol from Betelguise II, a Martian salt shaker, a Freiberger, a paper bag. "Jelly baby?" asked the Doctor to the Romulan. The Romulan guard slapped the bag out of his hands. "Huh," said the Doctor. He then pulled out a small metal pipe. 

"What’s that?" asked the Romulan Guard. 

"A whistle. Want to try?" 

The Romulan grabbed the whistle and blew on it, producing … no sound whatsoever. With disgust, he threw it to the deck. "I don’t have time to play with you old man!" 

"Old man!" shouted the Doctor. "I’ll have you know I’m not a day over 600!" 

"Liar." said Romana. 

"You’re coming with me," ground out the Guard. 

"Except for one thing," said the Doctor. 

"What’s that?" said the guard, clutching his gun. 

"K9… now!" 

And with a warbling whistle, K9 let out a beam which knocked the guard to his knees. 

"What took you so long, K9?" chided the Doctor. 

"Master?" 

"We almost died!" 

"Master?" 

"And it would have been your fault." 

"Master?" 

"Oh, do leave him be," said Romana. 

"Master, the ship was taken away by one of the humanoids. I was just about to board when you called." 

"Oh, I’m not really angry. Who’s a good boy, K9?" The Doctor leaned over, scratching under K9’s metal chin. 

"I am, Master." 

The Doctor picked up the whistle. 

"Master, this ship has just entered Warp Drive chasing after the shuttle." 

"Well, I have a feeling that this ship doesn’t belong to the Good Guys." He pulled out his Sonic Screwdriver. "How about we wreck a little havok before we go?" 

"Master?" 

"Do you think that’s wise?" asked Romana. 

"Romana, this ship should not be here. My time senses have been going off overtime since I stepped foot out of the TARDIS." 

"Mine too." 

"So, I say, give the good guys a little help, hmm?" 

"Yes, but what can we do?" 

Just then, the ship started to shake. 

"I think they’ve engaged battle again." said Romana, looking at the ceiling. 

"Correct, Mistress." 

"Well, come on. We’ll sabotage something on the way. K9, keep a look out." 

—– 

The Doctor, Romana, and K9 were bustling down a corridor, when the ship was hit with a large explosion, knocking them to the walls. 

"Master, Mistress. I believe the ship has collided with another." 

"I gathered that, K9," said The Doctor. "But which ship?" 

Suddenly, an alarm blared. "Everyone, evacuate! Red matter!" 

"Red matter!" shouted Romana and the Doctor. 

"The shuttle, Master." said K9. 

"I know it was the shuttle, K9!" shouted the Doctor. Then he gasped. "That’s it! Romana, this ship has collided with the shuttle!" 

"Yes, Doctor," said Romana, patting K9’s head. 

"That means that the red matter has been released, and will create a black hole!" 

"Master, this ship is equipped with a chronaton stability device which will keep the black hole from forming." 

"But this ship has a chronaton stability device!" shouted the Doctor. "That will keep the black hole from forming. Drat it all!" 

"Master, we may be able to sabotage the stability device…" 

"By reversing the polarity flow!" shouted the Doctor. 

"Brilliant," said Romana, rolling her eyes. 

"Master, a main control conduit runs along the length of this corridor." 

"How convenient!" 

—– 

Small bits of red matter floated around the superstructure of the Romulan ship, but the chronaton stability device kept the red matter in compact little balls, and kept them from contacting the ship’s surface. 

The USS Enterprise opened fire on the Romulan ship with renewed gusto, battering down it’s defenses. 

—– 

The Doctor jumped out from below a console. "I was able to disable only the backup field generators. The mains are still protecting the ship." 

With a large shake and rattle, the lights went out all over the ship. 

"Master, the mains are down." 

"Good dog, K9!" 

"I didn’t do it, Master." 

"Doesn’t matter, let’s go!" 

"Master, Mistress, red matter conversion in 60 seconds." 

"Like I said, let’s go!" 

—– 

The Doctor, Romana, and K9 rushed to the TARDIS and ran inside. 

"Initiate dematerialization, Romana!" 

Romana ran to the console and dematerialized the TARDIS just seconds before the black hole opened again, and they were safely in the Time Vortex. 

"Good job, Romana! And you too, K9!" The Doctor took off his floppy hat and scarf and hung it on the coatrack. 

"Are you sure they’re going to be OK?" asked Romana. 

"Oh, no," said the Doctor. "I’m sure all the Romulans have already died in the radiation field." 

"Not the Romulans, Doctor. The Humans. I looked up the databank just before we left. They attempted to destroy the Earth with red matter." 

"Ahh, but they failed. I’d expect nothing less from the Human race. Nah, they’ll be fine. I caught a glimpse of the ship’s name that was attacking the Romulans. As long as Earth has a USS Enterprise, they’ll be just fine. I can’t believe you didn’t recognize the ship." 

"Mutter’s Spiral Ancient History was an elective at the Academy." 

"Well, it looks like they are going to be fine." 

"Master." 

"What is it, K9?" 

"The Tracer." 

Both Time Lords looked over at the tracer, beeping and sending coordinates to the computer. 

"The sixth key to time!" they both said. 

"Well, what are you waiting for?" asked the Doctor. "Lets get this quest over with." 

—– 

The USS Enterprise ejects it’s warp cores, causing a massive explosion, throwing it clear of the black hole. Just outside it’s sensor range, The TARDIS rotated in space. With a "Squeeee! Squeeee!" the TARDIS faded out on it’s way to it’s next adventure. 

SoftLayer: Plot Course to Vulcan, Warp Factor 8. Engage!

Tags: ,

Sometimes it’s the details in a project that really get all the attention.  You spend hours getting the javascript just right on a page to update 20 tables in realtime with 3D rotating graphics… and everyone comments on how snappy the menu links are.

On the other hand, sometimes the best interface is a textual interface.  Many people have written about the command line and how natural it is for some people to shout commands at their computer and have it respond “Sir, yes Sir!”

In this entry for the InnerLayer blog over at SoftLayer, I explore a combination of these two points in describing my favorite feature of Windows Vista…

Resolutely pointing off into the starry void of space on the bridge of the Enterprise, klieg lights gleaming off his majestic dome, Captain Picard causes the Starship Enterprise to leap off on another mission. Once asked how the “warp drive” worked on Star Trek, Patrick Stewart claimed that “I say Engage and we go.” Best explanation of warp drive I’ve ever heard.

I find I miss my Linux install. Due to circumstances beyond my control (i.e. I’m too lazy to stop being lazy), and the fact that few games work well on Linux without lots of under-the-hood tweaking, I broke down and bought a Windows installation for my PC. In between mining asteroids in my Retriever Mining Ship and solving 3D puzzles with a transdimensional gun, I do normal work with my computer; programming, web design, web browsing, video editing, file management, the whole deal.

Windows Vista, however, has a new feature that makes my work awesome. No, I’m not talking about the 3D accelerated desktop with semitransparent windows (although that IS awesome). I’m talking about the new Start Menu search box.

In Windows XP (I’m doing this right now), hitting the Windows key opens up the start menu. I can either use the mouse to navigate the menu (why use the start key if you’re going to mouse the menu?), or navigate with the keyboard arrows. However, this can be quite tedious and slow. If I remember the program’s “.EXE” name and the program is on the Windows System Path, I can select “Run…” and type in the name, like wmplayer for Windows Media Player. But the names are funky and again, the cool programs aren’t on the path.

In Windows Vista, however, when you bump the start menu, a new device, the SEARCH BOX, is automatically engaged in the start menu! So, when I want to use, say, Notepad, I type ‘windows key notepad enter’. Goldwave (sound recording) is ‘windows key goldwave enter’. When I want to use a Open Office tool, I bump the Windows key, type “open office” and then select the tool I want with the arrow keys, as the search box narrows down the huge Start Menu to just the entries that make sense. Even cooler: when it’s budget time, I hit the Windows key then type “budget”. Search brings up “Apartment Budget.ods”. Select that with the arrow keys, and it opens Open Office Calc (spreadsheet) for me.

It’s like having a command line in Windows. Any program is just a few keystrokes away, and for a Linux nut and a touch typer like me, means that my computer is that much more efficient. I don’t need muscle memory with the mouse to navigate the start menu, I don’t have to squint at the menu items and find my program. I just have to remember the name!

Try it some time. It’s almost as awesome as saying “Engage” and going to Vulcan.

Originally posted on Thursday, May 29th, 2008 at http://theinnerlayer.softlayer.com/2008/plot-course-to-vulcan-warp-factor-8-engage/

This petaQ has no honor!

Tags:

Spread around my Star Trek Fan Mailstring, was this story from the Colorado Springs Gazette, a moron with a Bat’leth attempts to steal from a 7-11, and fails.

And fails!

Dishonor upon his house!

Actually, looking at the surveilance video, it looks less like a true “Bat’leth” and more like some kind of Klingon-like ceremonial dagger thing.  News media screwing up again!  A Bat’leth has a very specific design, used for single and dual handed battle.  That thing is itty bitty, which goes against the reporter’s chortle that a Bat’leth would be hard to conceal.  Right, and wrong at the same time.

The article:  http://www.gazette.com/articles/store_47426___article.html/colorado_sword.html

Bat’leth:  http://memory-alpha.org/en/wiki/Bat’leth

Star Trek Fan Wiki Category Buttons

Tags: ,

These buttons were developed to identify the various sections of a Star Trek themed informational wiki.  The buttons were to be simple to visually identify quickly:

CrewButtonSmall LocationsButtonSmall RosterButtonSmall SciencesButtonSmall

SpeciesButtonSmall StarshipsButtonSmall TechnologyButtonSmall WikiButtonSmall

In order, the buttons were for:  Characters, Locations, Officers, Sciences, Species, Vessels and Bases, Technology, Wiki Tutorials.

© 2009 AutoDMC's PICAYUNE INTELLIGENCE. All Rights Reserved.

This blog is powered by Wordpress and Magatheme by Bryan Helmig.