An apropos quote from the Spy for TF2. Yeah, yeah, I know, that old chestnut again. But news has been slow.
The guys at Valve thought it was a good idea to add a lottery to what was mostly a game of skill. A game that they spend so much time talking about balance and fairness. And then a lottery for weapons.
As you may have seen in my response, or in the Steam Forums… this wasn’t popular. We were suckered in to queuing up for the update NOW to play with all the toys, and then told we’d have to wait to be randomly handed the new toys… in a random mix of old toys as well.
Well, Valve has finally seen the light:
And suddenly, I don’t hate the new item system anymore.
A note for game designers: suddenly changing an aspect of a game release cycle is not good. I don’t mind having a new way to get items in addition to the old way. But to suddenly say, “Hey, we’ve got new items, but you can’t earn them the way you expected, you just have to wait for them to turn up…” bad news.
To those out there who’s line of defense for Valve was “Hey, they’re giving you content for free! How dare you demand it! It’s a gift!” That would be true… if TF2 wasn’t sold on the condition, the promise, of new content. When I bought it, the first update had never happened. Then they came out with the Medic pack, and promised at least new updates for all classes. This makes it a part of the expectation of the product. Like updates to Windows, or virus definition updates for antivirus products. Sure, we bought the program as a unit with the promise of updates. If Norton suddenly decided that they might or might not update your antivirus product, and that the virus protections given would be randomized… would you feel like you are getting your money’s worth?
The title of this post is a quote from the Spy. No, this update was not doubted; I was sure Valve would come around and give us back our achievement milestones. For two reasons:
- Valve isn’t dumb; when a large swatch of their customer base is pissed, they’ll notice. I wouldn’t have bought Half Life 2 or Left4Dead without owning TF2 and knowing Valve quality.
- If their problem was that not enough people had the weapons according to their stats, then lowering achievement requirements is much better than arbitrary unfair random item presents.
Valve didn’t care about Achievement Farms; they wanted their new content in the hands of everyone. You can tell, because they’ve said that they wanted more people to get the items, and felt that a random-give system in addition to a trading system would get the updates in the hands of more people at once.
Now that they’ve added back the milestones, the peg-marks for getting the items are much easier. No more “get all the achievements for the final weapon.” Weapons are in reach of everyone with a modicum of work in regular play to get the minimum requirements.
As an alternative, you can also wait for Lady Luck to hand you your item. That’s how I finally got my Ubersaw.
This is why I complained.
I spent time on Achievement_Idle. I ran an Achievement_Idle server. I invited friends to the servers I found. I idled the game at home. I posted on the Steam forums. I drew a (quick) comic, and complained in clan forums. I made a stink because I wanted Valve to know I didn’t like it.
As one voice, sure, I could have been ignored. But I was part of the crush of the fanbase, complaining loudly and coherently about the shortcomings of the system. Valve heard us and added back the milestones. It’s the hundreds… thousands of people complaining that made it happen. Kudos to all.
Kudos also to Valve, who looked back at their system that they had lovingly crafted and added back to it the system we wanted. It’s not easy, after crafting a new system, to accept that many people don’t like it, and want it back the old way. So thanks for your open mind, Valve.









































